Articles & Presentations

Here you can find my articles about game design.


Building Character Feel in a First Person Game

A big article about designing of the first person character feel. It covers the designing of game controls, responsiveness metrics, aiming & aim assists, all from the Human-Computer Interaction perspective.

It is also focused on how to build good first person character perception and (last but not least) how to address the motion sickness problem.


Designing Game Controls

Big general guideline about game controls design.


Building Great PC User Experience

An article about building of the PC user experience (with focus on AAA games), which covers:
– PC platform common UX conventions & best practices.
– What are the main PC audience segments and their hardware-building patterns.
– How to manage the expectations of the PC audience (and what do PC players actually want).


Game Design Framework: On the way to good Game Design

My article about production culture impact on Game Design, and the most common problems which game designer have to overcome during interaction with the team. In many ways, this is a representation of all my design mindset.


On the way to good Game Design (Presentation)

My lecture for Games Gathering conference about production culture impact on Game Design, and the most common problems which game designer have to overcome during interaction with the team.


Game Designer’s Journey (Presentation)

My lecture for Lviv Gamedev conference about career path of the Game Designer.


Game Monetization (Presentation)

My lecture for Arkadium with an overview of game monetization methods.

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