Far Cry: Primal


Role: Game Designer

  • PC controls layout design (On Foot, Riding, Owl)
  • Mouse-centric UI (buttons, tooltips, correct mouse states handling)
  • UI adaptation for PC version (Menus, World Map, Weapon Wheel)
  • Design of PC-specific features (Customize Controls, Video Options, Advanced Save System, The Benchmark, multiple gamepads support, multimonitor HUD)
  • PC version requirements (expected behavior in different PC-specific cases)
  • Collaboration with Ubisoft Montreal/Ubisoft Romania