Sackboy: A Big Adventure

https://www.playstation.com/en-gb/games/sackboy-a-big-adventure/

Role: Senior Game Designer

BAFTA-winning platformer for Sony, where I was responsible for the World Map, the biggest single feature of the game, heavily interdependent with other features, and which required a lot of coordination inside 100+ people team to be successfully delivered.

Designed and delivered complicated UX architecture & done most of UI design for the project, with unique artistic intent and very complex multiplayer flow where UI and HUD had to adapt on-the-fly to any number of players that could drop-in/drop-out from the game at any moment.

Designed and delivered game settings & accessibility features, including gamepad customization.

Designed and delivered complicated character customization, taking into account LittleBigPlanet series artistic style, its established UX conventions, and requirements of the multiplayer flow.

Designed the game achievements/trophy set, from brainstorm coordination to the final implementation, making sure that the trophy set follows PSN requirements.

Was responsible for Sony TRCs compliance of the game UI/UX, and also designed multiplayer matchmaking, based on PSN requirements.