Watch Dogs 2

https://www.ubisoft.com/en-GB/game/watch-dogs-2/

Role: Game Designer

As a part of multi-platform/multi-studio development team, designed mouse & keyboard controls for the character, driving and hacking, designed UI for PC, various PC-specific features, ensured their alignment with the overall game direction and seamless transition between gamepad/mouse & keyboard controls.

Coordinated between the dev team, Quality Control department, Ubisoft UR Labs, and studios in Montreal and Bucharest to ensure that the PC end-user experience is delivered in time and in proper quality. During Watch Dogs 2 development, helped new QC department in Kyiv to define PC testing processes and requirements.

Designed the requirements for PC-specific telemetry and user testing. Spent 9 months supporting post-launch of Watch Dogs 2 PC and helped to retain the players in the game by designing extra accessibility settings and PC-specific features, based on telemetry and player feedback.