Andrew Dotsenko is a Game Designer at Ubisoft Kiev studio who recently worked on PC versions of Ubisoft AAA projects such as Far Cry 4 and Far Cry: Primal.
Prior to working at Ubisoft, Andrew worked at Ukrainian office of Arkadium, New York based game development company. During his time at Arkadium, he has worked on projects for Microsoft Game Studios, such as Microsoft Sudoku and Microsoft Jigsaw.
Andrew has been working in the game industry since 2004. His portfolio includes casual games for Absolutist and Alawar/Bigfish, games for social networks and mobile phones, level design for MMORPG Allods Online, and even crazy Stalin vs. Martians RTS! Andrew’s two main areas of expertise are gameplay and UI/UX design.