The “bible” of the game design from Jesse Shell. Fundamental and practical game design book, must read for any designer.
Basic game design course from Ian Schreiber, must read for beginners.
Good lecture for beginners from Daniel Cook about loops, arcs, skills and other game systems design elements.
GDC lecture from Brenda Romero (Brathwaite) with a lot of useful advice for beginners in the game industry.
Classical game design book from Raph Koster about the concept of “fun”.
Fun, well-illustrated and easy to read game design book from Scott Rodgers, very useful for beginners. Also contains a lot of explaining of the specific design elements (Character, Camera, Controls, HUD, etc.).
Very practical game design book from Brenda Brathwaite and Ian Schreiber. Contains a lot of fundamental knowledge and a series of ‘challenges’ that help to learn the book material. One of my favorite game design books.
Old, but good book with a broad overview of the most important theoretical game design concepts.
Great game design book for beginner-medium level from Tracy Fullerton. Focused on game design creative process, playtesting and prototyping.
Classical game design book from MUD creator Richard Bartle. Book was published in 2003, and some parts might be outdated, but it is still must read for anyone who interested in MMORPG design.
A classical book about online community building from Amy Jo Kim. The book is old, and technical part might be outdated, but most of the principles from this book are about social psychology and still relevant today.