CV

LinkedIn profile

Summary

Game Designer with 10+ years of experience and different projects from small casual/social games to big AAA-titles. I have wide expertise in different areas of game design (game mechanics, UI/UX, level design, storytelling) and competent enough to create the entire design of the game, from vision to finished game.

Skills & Expertise

  • Experienced generalist game designer with knowing of Ubisoft/Gameloft/Microsoft best practices.
  • Systemic and analytical approach with the ability to solve complex design tasks.
  • Focused on gameplay design and UI/UX, I believe that the player experience is the key to good design.

Experience

Senior Game Designer at Sumo Digital (December 2017 – Present)

Game Designer at Ubisoft Kiev (May 2014 – December 2017)

Game Designer at Arkadium (November 2013 – May 2014)

Game Design of 2 games for Microsoft Studios (Microsoft Sudoku, Microsoft Jigsaw).

Game Designer at Gameloft (June 2013 – October 2013)

Participating in Game Evolution of several projects.

Game Designer at N-Game Studios (August 2007 – May 2013)

Carry all game design of the studio for six years, 6 released projects, pitching, prototyping, communication with clients.

Game Designer at Absolutist (June 2006 – November 2006)

Game design/level design/testing for 5 casual games.

Game Designer/Writer at Nekki (March 2004 – May 2006, remote work)

Writing/level design for action/adventure slasher based on popular in CIS book.

Education

University “Ukraine”, Bachelor of Fine Arts, Graphic Design and Advertising (drawing skills/web/CG)
Dniprodzerzhinsk Metallurgical College, Junior Specialist, Electrical Engineer (engineering mindset and a lot of math)

Languages & Communication

Ukrainian – Native
Russian – Fluent
English – Fluent (IELTS General brand score 8.0)

Toastmasters community member (public speaking skills)
Writing experience (script writer for games)
Design communication skills: from simple sketches and one-pagers to complex GDDs, wikis and presentations

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