Mark Cerny, THE METHOD
One of the best videos about game creation from Mark Cerny. Must watch.
The Magic Gun: Surviving IP Development Through Embracing Your Constraints
GDC lecture from Jason VandenBerghe about game design when you have a lot of constraints.
Designing Your Design Team
GDC lecture from Richard Carrillo about different game designer types and how to build balanced design teams.
Designing Assassin’s Creed 2
GDC lecture from Patrick Plourde with a lot of useful information about Ubisoft game design approach on Assassin’s Creed 2.
Monster Teams: How One Producer Tamed the Beast and Lives to Tell About It
GDC lecture from Alex Parizeau about teamwork in big teams.
DICE 2010: Naughty Dog Presentation
Video about Naughty Dog production culture and working environment from Richard Lemarchand.
Among Friends – An Uncharted 2: Among Thieves Post-Mortem
Uncharted 2 post-mortem from Richard Lemarchand with a lot of knowledge about Naughty Dog approach to game design.
The Last 10: Going From Good To Awesome
GDC lecture from Benson Russell about Naughty Dog approach to game polishing.
Making a Standard (and Trying to Stick to it!): Blizzard Design Philosophies
GDC lecture from Rob Pardo about Blizzard game design principles.
Shout at the Devil: The Making of Diablo III
GDC lecture from Jay Wilsong with Diablo III post-mortem and explaining of the Core Pillars concept.
Hearthstone: 10 Bits of Design Wisdom
GDC lecture from Eric Dodds about Blizzard approach to game design in Hearthstone.