Game Production

Mark Cerny, THE METHOD

One of the best videos about game creation from Mark Cerny. Must watch.

The Magic Gun: Surviving IP Development Through Embracing Your Constraints

GDC lecture from Jason VandenBerghe about game design when you have a lot of constraints.

Designing Your Design Team

GDC lecture from Richard Carrillo about different game designer types and how to build balanced design teams.

Designing Assassin’s Creed 2

GDC lecture from Patrick Plourde with a lot of useful information about Ubisoft game design approach on Assassin’s Creed 2.

Monster Teams: How One Producer Tamed the Beast and Lives to Tell About It

GDC lecture from Alex Parizeau about teamwork in big teams.

DICE 2010: Naughty Dog Presentation

Video about Naughty Dog production culture and working environment from Richard Lemarchand.

Among Friends – An Uncharted 2: Among Thieves Post-Mortem

Uncharted 2 post-mortem from Richard Lemarchand with a lot of knowledge about Naughty Dog approach to game design.

The Last 10: Going From Good To Awesome

GDC lecture from Benson Russell about Naughty Dog approach to game polishing.

Making a Standard (and Trying to Stick to it!): Blizzard Design Philosophies

GDC lecture from Rob Pardo about Blizzard game design principles.

Shout at the Devil: The Making of Diablo III

GDC lecture from Jay Wilsong with Diablo III post-mortem and explaining of the Core Pillars concept.

Hearthstone: 10 Bits of Design Wisdom

GDC lecture from Eric Dodds about Blizzard approach to game design in Hearthstone.